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Thursday, February 13, 2025

Blog Post 6 - Unit 6 Discussion Board - CS875: Futuring and Innovation - Colorado Technical University (CTU)

 Sociotechnical Plan Journal Review

Hayashi and Baranauskas (2013) performed a qualitative research study on the impact that integrating digital artifacts (e.g. laptops) into students’ home and school lives would have on learning overall. In their study, 520 XO educational laptops from the One Laptop Per Child (OLPC) organization were donated to a Brazilian public school: Padre Emilio Miotti School. Children ranged from six to 14 years old, and a few children shared laptops. They conducted three different case studies to determine which level of digital asset integration was most effective. However, there were some challenges.

Socio-Technical Plans Proposed

               The researchers discuss the differences between formal, informal, and non-formal/technical learning (Hayashi & Baranauskas, 2013). Formal learning is described as taking place within a school. Informal learning is defined as coming from outside the school. Non-formal learning may be learned outside of the school, but is also regimented like a formal education program. However, they thought that these views on learnings were dated, and suggested that teachers need to guide students while providing highly-engaging resources/modes of delivery by integrating education-based laptops into the classroom and at home (for some), shows in Figure 1. This is what they refer to as sociotechnical. The design approach, shown in Figure 2, should allow a consistent and interested flow of educational content across the three learning types.

 

Figure 1

Digital Artifact Integration Design

Note: Affectability in interactional design framework of educational digital artifacts (Hayashi & Baranauskas, 2013).

 

Figure 2

The Semiotic Onion Learning Design

Note: Adapted from Stamper (1993) and Baranauskas (2009) (Hayashi & Baranauskas, 2013).

 

Describe

               The first case study seems to have focused on making the XO educational laptop available to students in school for at-school homework (Hayashi & Baranauskas, 2013). In-class results showed that in-class study was superior to doing homework at home. It was noted that homework can cause severe mental distress for some students, and can be a great opportunity for parents to embrace the digital assets in conjunction with assisting the student with their homework. Additionally, allowing students to work on homework assignments with the assistance of a teacher at school may be one way to improve success.

               The second case study added interdisciplinary activities (combining several tasks/subjects into an aggregated project) into the mix (Hayashi & Baranauskas, 2013). It seems that students were allowed to bring home their laptops to take pictures of nutritional labels for this project. Students were also tasked with imaging English-based media, in which some learned how trademark names, formal, and informal English words are different at times. It is reported that overall the students were pleased, and had a sense of achievement.

               Case three involved allowing students to use their laptops at home and school (Hayashi & Baranauskas, 2013). Students showed pride in their laptops, being able to bring them outside to show off. Some experiences were good, but some issues using the devices outside of educational applications was not as practical. Other issues that came up were the challenges with storing, charging, keeping the laptops safe/not being stolen, some teachers/parents had issues assisting students due to their own technical issues. Figure 3 shows how group a (case 1), group b (case 2), and group c (case 3) ranked in overall effectiveness. It appears that group a (digital assets as secondary resources in classrooms) had the highest average scores overall, whereases group b (interdisciplinary applications of digital artifacts) came in second. For some reason, arousal was higher for group c (laptop in school and at home).

 

Figure 3

Boxplot Results from the Case studies performed

Note: Boxplot results from digital artifacts student integration study; higher Y-axis results are more positive (Hayashi & Baranauskas, 2013).

 

The final case, case four, relates to student volunteers (Hayashi & Baranauskas, 2013). Due to the overwhelming success and over 500 assets, students, and teachers to manage, the school needed more technical assistance. They looked into some strategies that other universities used, and decided to employ Student Technology Consultants to volunteer to assist with issues in exchange for the use of the laptop. Programs like this, in which committees meet regularly to maintain effectiveness, provided an opportunity for knowledge sharing, and increased academic success/satisfaction.

Evaluate

               With regard to learning methods (e.g. formal, informal, and technical), several difficulties arose (Hayashi & Baranauskas, 2013). Formal learning was affected as not all children were able to take their laptops home, because of fears of theft and parent technical difficulties. Another issue with formal learning in this case were teachers’ concerns about interdisciplinary activities integrating into official studies overall. Informal learning methods presented issues for teachers’ and parents’ ability to assist their children with the technology/laptop. Technical education delivery experienced issues with connectivity, laptop response time/slowness, powering/charging, and operating systems (OSes) with different graphical user interface layouts.

               Emotional and affective outcome metrics were also achieved through these case studies (Hayashi & Baranauskas, 2013). Case one (homework at school) yielded collaborative learning activities, and enabled teachers to be aware of students’ emotional responses towards homework. Case two (interdisciplinary activities) had more motivated learners, which also attained more knowledge/information outside of the direct subject/discipline. Case three (laptops outside school/home) made students’ feel higher self-esteem by being able to show off their laptops in public, and were more motivated. And case four (Student Monitors/Volunteers) produced higher self-esteem, empathy, and learning about social skills.

Summary

               Overall, I support the integration of technology in the classroom. I would go further to insist that they all have their own capable device at home as well. Concerns with sharing laptops between students’ school/home environments poses several legitimate challenges. I know T-Mobile has a program offering high-speed Internet to qualifying families with K-12 students for five years, and some broadband, mobile, and other providers have inexpensive or free options, with some plans. The Lifeline and Affordable Connectivity Program (ACP) were designed during the COVID-19 pandemic to provide low-income people/families with Internet service and a tablet, or cellular phone service and a phone at one point.

Even some decent tablets, or used devices, can be found on online marketplaces for less than $100. I have a contact in Gambia, Africa that told me Internet services is about 3000 Dalasi (D; ~$42.00), and told me he only earned about 500D in two weeks doing labor. I am not sure about how much he worked, but it just shows that not every region has resources so readily available. I love Technology, because it is so integral in our lives, enabled me to have more knowledge and abilities available, and expands my opportunities. Additionally, technological skills are easily transferrable to most entry-level professional roles.

References

Hayashi, E. S., & Baranauskas, M. C. (2013). Affectibility in Educational Technologies: A Socio-Technical Perspective for Design - ProQuest. Retrieved from proquest.com: https://www.proquest.com/docview/1287029534?accountid=144789&parentSessionId=8Fp0H9rBXHwfVCRlHQJHycB5WtQTbiWQq5uDDG%2BPSjI%3D&pq-origsite=summon&sourcetype=Scholarly%20Journals